Lanbox LCX Cue List Move Utility

So one of my lighting buddies works with the Lanbox LCX and asked me to do a little app to make his life easier for moving a range of cues and addresses around. I’m not familiar with Lanbox LCX so not sure how he interfaces with it. Basically he some how exports the data into a bunch of text files, and then would manually go through and update everything. So I created a little command line utility to make the process easier. It’s pretty simple little app, nothing special, but wanted to throw it on interwebs in case anyone else could make use of it. He was also a n00b when it came to using terminal on Mac, so I scratched up a quick walkthrough which is included as well. And cause I’m lazy, I used obj-c so it will only run on Mac. You can find link below. Enjoy!

LanboxLCXCueListMove_20140420_1111.zip

Update 4/25/2014
Built a quick and dirty GUI front end for anyone that feels the command line is too much typing and not enough clicky ^_^.

LanboxLCXCueListMoveGui_20140425_2200.zip

Update 8/6/2014
Had a few more feature request and also discovered a bug or two. Here is updated version.

  • Can now add addresses to range of cues, set addresses you’d like to add using the source address and the value you’d like to set for them using the “Add Value” box and then hit “Add Addresses”,well overwrite with add value if address already exist in cue
  • Can now delete addresses, use source address to specify addresses to delete and hit “Delete Addresses
  • Will now re-order addresses, fixes issue where lanbox would complain about addresses not being in sequence
  • Fix bug where cue number in file was part of the replacement search and would be corrupted.
  • Added saweet Eden of East app icon, cause… well… you know… /shrug

LanboxLCXCueListMoveGui_20140806_2349.zip

Update 8/26/2014
Didn’t realize the cue list contained multiple steps which meant it was deleting all cue steps after the first step. Only example cues I had been sent where with one step in them. Latest release resolves that issue.

LanboxLCXCueListMoveGui_20140826_1703.zip

S BAT 2 is now Open Source!

It only took me forever to finally get this all posted. Since S BAT 2 had total of around 200 downloads over a year, I decided to cancel my developers license. I quickly realized I am too introverted to learn how to sell myself and my game to others. It’s either the introversion, or the lack of self confidence, or both, or that I’m not cut out for game dev, or that was my first game and you can’t expect your first to be great, or however else you want to frame it. So, for that year and a half of work doesn’t go to complete waste. I decided to release the code on github (https://github.com/PingPongRhino/sbat2) as open source under the MIT license in hopes it might help someone else. I mainly hope someone will improve upon how I did my beizer lasers. Heck, I’d be super excited if someone just steals the logic outright. As long as there are more awesome 2D bendy lasers in games, then I will feel I’ve had some small impact on the world. I do still have it running on my phone and I do hope to show it at the next Juegos Rancheros to get some word out about the code being available on github. I haven’t gotten in touch with anyone yet, so I will let you know.

And also, for those who thought you couldn’t beat the game. Chris and Brian helped me make a full playthrough video along with commentary track. Since it’s hard to record iOS high quality video, we cloned it on the apple tv and captured it, which meant the video FPS and resolution isn’t the best. It does run at a full 60fps on the 4S. Well, that was back on iOS 6, so maybe things have changed with iOS 7. Note, there is some explicit language in the commentary. You can find video here. I recommend downloading it as it’s kind of large and streaming doesn’t work so well. I will wait for site5 to get mad at me for uploading such a large video…

Big thanks to Chris Pellett, Brian Langevin, and Brian Stark for all the help on the game and a huge thanks for anyone who actually played the game! This pretty much brings S BAT 2 to a close finally!

Coptic Stitch Book Binding

Check it out! I totally just bound my first book using coptic stitch method. I followed SeaLemonDIY Coptic Stitch tutorials on youtube. I realized after I finished that I did the edge stitching wrong when looping to the next page. You are suppose to loop two signatures down on the edges (at least I think that’s the idea). Also pulled a little too hard on the stitching a couple of times and ripped some pages a little. All in all, feels pretty solid even with my mistakes. The cover I got from digging through books at Half-Price Books and then gutted it. Inspired by the Sketchbook Project, this will be a collaborative sketchbook. So my first contribution was inspired by Magic Game Time, although mine has nothing to do with games. Also I’m not an artist. Wishing I had Zac Gorman skillz. I keep saying inspired, but really, I just steal cool ideas from a bunch of random people and slop them together and pretend I’m a super hipster/creative…

Realizations as an iOS hobbyist

Read this article, Some Depressing Thoughts On The App Store, this morning and had some thoughts I needed to get out there. I’ve always thought of the app store being more of a marketing tool for Apple, but I think someone validating the claim really makes it hit home. I know I haven’t done my part to market my game and I created S BAT 2 to complete a life goal, not to supplement my income. I was not expecting to become a millionaire or even hundred-aire based on one silly idea for a game. It would be nice to get reimbursed the fees for the dev license, but even then, I considered it the cost of a hobby. Between seeing articles like this, XCode and LLDB making my job a complete nightmare this week, and the fact that when I let my dev license expire I’ll never be able to play my game again (well I could do some jailbreaking), I honestly don’t know why any hobbyist would want to develop on iOS. Outside of Objective-C, which is amazing, Apple development is pretty painful process in my book. If I do tackle another game project, it’ll be on Windows or Linux. At least there I won’t have to pay just to be able to develop and play my own game. Also the indie game community is way more supportive in the Windows and Linux world. End rant.

S BAT 2 GXO: The OS HD Now Available!

Finally got HD version for iPad released on the App Store. I apologize that the framerate isn’t as good as I had hoped for. If I find time, I will try to correct that. Also just submitted v1.1 for iPhone which contains various fixes.

S BAT 2 GXO: The OS version 1.1 fixes

  • fix, now decrypts and plays background track on a low priority background thread, this is to fix a performance hiccup that occurs when it is decrypting the track
  • fixed some typos in tutorial menus
  • added pause bar to tutorial mode so players can back out of it
  • fixed the repeater beams from popping from their old location when being reinitialized
  • fix where first wave stage would sometimes continue spawning off the play field

Now I just need to make a sad attempt at marketing this guy ^____^

Getting back to it

After a long hiatus which included beating Bastion, VVVVV, and Botanicula, I’m finally getting back into some S BAT 2 development. Got a little bit of feedback, but not much. Which is what I expected since I’m virtually unknown to anyone and it’s just a few friends that mention it every once in a while. Goal is to try to get iPad paid version out sometime in August. I will also make some sad attempt at marketing, and if I don’t see any interest after that, then I will probably drop the project. Anywho, here is what I got done today.

  • Move decryption and loading of background files to low priority background thread so it will no longer interrupt gameplay with the performance hit
  • Added pause terminal to top of the tutorial mode so you can back out and adjust options when in the tutorial
  • Fixed typos in tutorial terminal text

S BAT 2 GXO: The OS is now available!

And even better, it’s free! Download it here! Starting to get some feedback from people so starting a list of fixes and changes for the next update. I plan to take a break for the next couple of weeks and play through Bastion (I’m sooo far behind on gamming) and then I’ll start on small update for iPhone followed by working on hi res iPad version. And somewhere in there, I plan to start scripting the story mode. So after I take a short hiatus, here is the list of stuff I want to tackle. Thanks for playing and please feel free to give me feedback.

S BAT 2 GXO: The OS v2

  • Fix bug where game pauses when loading next background track, this hiccup sometimes causes the mobile towers to move outside of the play field
  • Add terminal to top of tutorial mode so user can exit tutorial mode at any point and adjust options without having to complete the tutorial
  • Track down bug when emulating on iPad where sometimes the emissions will reach their target, but disappear preventing the next wave from spawning
  • Fix typos in the tutorial menu text (I’m sure Marc is laughing it up on this one…)

Momentum Lost

Sorry for lack of updates, I’ve lost some momentum due to Thanksgiving and Christmas stuff coming up. Starting to get back into the swing of things. Have a plan to tackle tutorial which is next major thing on the list. In the meantime, I got some artwork done. Three of the ten characters are done. Here is a shot (from left to right) of Coco, Bango Blue, and Spin Lock. Click on image to see high rez.

S BAT 2 beta 2.0 now with fancy retina display

Sorry for lack of updates. Lost some momentum last few weeks (mainly due to Warhammer 40k: Space Marine and Dragon Age…). I got me a fancy iPhone 4S and got the artwork up-converted for retina display. Cocos2d made it relatively easy. Had one issue with z axis, but it wasn’t too hard to track down. As far as I can remember, the only change for this is retina. So no changelog this time.