Prototype 03 Alpha v0.3

Prototype 03 Alpha v0.3 is up. No real gameplay changes. Basically I overhauled the laser code. List of changes is below.

  • Can now cycle forward and backwards through color. Tap anywhere on the left side of the screen to cycle backwards through colors. Tap anywhere on right side of screen to cycle forward through colors.
  • Enemy soldiers now take more damage from the lasers.
  • Now uses cubic bezier instead of quadratic bezier.
  • Laser now animates the bezier control points.
  • Now calculates length by subdividing bezier instead of using algorithm to estimate arc length.
  • Bezier collision sensors no longer separating when the bezier is curved.
  • Laser hit point is more accurate.
  • Added hit emitter for the end of the laser.

Prototype 03 Alpha v0.2

  • hit box for player ships is now bigger, this is to help make the controls less frustrating when trying to move the ships
  • ships will now constantly fire instead of requiring to be in touch with a laser
  • stage will now keep a color state for all enemy’s, enemy soldiers and soldiers factories will flip to the new stage color ever 5 seconds, wally will change to the opposite color of the stage color
  • laser towers are now spaced further appart, this allows enemy soldiers to attack the correct tower

PEW PEW

I got sidetracked form my children’s story. I thought of a small iPhone game that I want to try to do. Using free version of jing to capture the video. It can not keep up. The laser particles actually lay over each other which doesn’t show in the video at all. Everything runs at 60fps in the simulator. Using cocos2d and chipmunk.

The Saga of Duckbeard

Another project I started working on. I wanted to post the development cause I think it’s interesting to see how things evolve. The feet look horrible. I will probably cut them out in the final product. The inking for the wings looks really rough, but that’s were I last left off.

Page Six, and now I need a break…

Just got page six done. Starting to get burned out. Goal was to do a page a week. So far, that is five pages in five weeks, so not too bad. I think I’m going to take the next few weeks off to focus on some other projects. I might wait till March to try and get back to releasing one a week.

Page five

This one was more of a beat down. Had to do a lot of corrections on the farmer cause I suck at drawing. I wanted to put more objects in the background (bed, bookshelf, table, etc…), but I took too much time “inking” the farmer. I do like how the smoke and furnace came out. I think the shadowing sucks for the most part… It’s a learning experience…

Page four

Page four is up. This one only took me a few hours today. Did some cheating with copy pasting the tree. Repainted the whole thing and attempted some subtle cross hatching (didn’t come out great, but not bad by any means). I was rather pleased how the border glowish effect came out. I thought I was gonna butcher it.

Page Three is Up!

I think this is the first time I’ve tried to draw the same character from a different angle. All in all, I thought the profile shot came out decent. I think I botched the body dimensions a little. He looks taller to me on the third page… I might go back and try to fix that later. Hopefully I will learn some more tricks as I continue to redraw these guys.

Page Two

Page two of The Farmer and the Blacksmith is up. My goal is to try and crank out one page a week. I’m sure I won’t be able to keep up. Goal is to crank them all out as rough drafts. Once the story is done, I will probably go back and touch them all up a little more. We shall see. I’m still learning to paint in photoshop. I’m not that please with the coloring on the blacksmith…