This proved to be far more tricky than I thought it would. The documentation not being clear to me and lack of example code made things convoluted. So this involved a lot of trial and error with the SCNetworkConfiguration APIs and reading the System Configuration Schema. I had found examples in our code base on […]
Finally starting to work on some marketing material. Hopefully this will end up on a postcard style flyer on the desk of Zeus Comics. First draft, so still needs some tweaking.
Read this article, Some Depressing Thoughts On The App Store, this morning and had some thoughts I needed to get out there. I’ve always thought of the app store being more of a marketing tool for Apple, but I think someone validating the claim really makes it hit home. I know I haven’t done my […]
Finally got HD version for iPad released on the App Store. I apologize that the framerate isn’t as good as I had hoped for. If I find time, I will try to correct that. Also just submitted v1.1 for iPhone which contains various fixes. S BAT 2 GXO: The OS version 1.1 fixes fix, now […]
After a long hiatus which included beating Bastion, VVVVV, and Botanicula, I’m finally getting back into some S BAT 2 development. Got a little bit of feedback, but not much. Which is what I expected since I’m virtually unknown to anyone and it’s just a few friends that mention it every once in a while. […]
And even better, it’s free! Download it here! Starting to get some feedback from people so starting a list of fixes and changes for the next update. I plan to take a break for the next couple of weeks and play through Bastion (I’m sooo far behind on gamming) and then I’ll start on small […]
This was seriously way more work than I anticipated. In the end, it really wasn’t that complicated, but just took a while to put all the pieces together. Having to wrap the ExtAudioFileRef around an AudioFileID and then having to setup callback functions to get the AudioFileID from memory felt like a bit of overkill… […]