Momentum Lost

Sorry for lack of updates, I’ve lost some momentum due to Thanksgiving and Christmas stuff coming up. Starting to get back into the swing of things. Have a plan to tackle tutorial which is next major thing on the list. In the meantime, I got some artwork done. Three of the ten characters are done. […]

Retina Background

Started up-converting artwork. I was right, redoing textures is a pain. I spent a good hour and half just trying to find the original brush I had used. Tweaked color on inlay so it blends a little better and doesn’t pop so much (less distracting hopefully). Let me know what you think on twitter. Do […]

S BAT 2 beta 1.9

And so it continues. Added two new features which I have very mixed feelings about. Please give me feedback on them. I’m mixed cause while I can see value in them, they are also VERY distracting for the core I had built everything around. Also made first attempt at recording emulator. Came out decent so […]

S BAT 2 beta 1.8

Not a lot done this week cause of LDI. Hopefully after this week things will settle down at work so I can focus more on the S BAT 2. Managed to crank a bit to get some cool new stuff out though. Emission Generator now has an attack animation. I think it’s pretty saweet. I’m […]

S BAT 2 beta 1.7

Man on man, work work work. Between PRG and this I’m dying. Almost got everything I wanted in over the weekend. Spent a lot of time prototyping stuff that I thought would be brilliant and then throwing it out, cause it ended up being awful. There is a lot of stuff, but it’ll all be […]

Website Updates

Tweaked the website over the last week. S BAT 2 now has it’s own fancy page. Added an about page as well. You will also notice twitter and youtube icons to link to twitter and youtube accounts at the top right. In other news, I submitted for IGF 2012 yesterday! I’m pretty sure nothing will […]

S BAT 2 beta 1.6

Sorry it’s a little behind. Nothing major in this release, more of a polish/bug fix release. This week I’ll be moving website over to different host and tweaking it a bit. Also worked on preview video this weekend, so expect that to be up once I get the website moved over. Beta v1.7 will be […]

S BAT 2 beta 1.5

This was rough week. Got menu system in. I’m rather pleased with it. Looks better than I thought. Was not able to get the pause screen in. I got the pause screen layout done in code but I will have to restructure some stuff because of how scene management and pausing the scene works (I […]

S BAT 2 beta 1.4

Feel like I’m in the final lap to make this thing actually feel like a game rather than a tech demo. Did a lot of minor gameplay polish and started working on wave progression. Luckily the infrastructure I laid out to plug in wave’s at various difficulty levels worked out. While it’s easy to plug […]